Mecha Class: Arthropod.
Crew: 1 pilot.
Weight: 5 tons
Depth: 3.25m
Height: 2.7m (w/cannons)
Breadth: 3.75m
Max walking speed: 64 kph
Max flying speed: 992 kph
ARMAMENT
2 x Claws
2 x Light Plasma Cannons
The Invid Fighter Scout is the standard air/space fast-attack combat mecha of the Invid. An upgraded variation of the standard Invid Scout, the Fighter Scout has two top-mounted plasma cannons enabling it to engage air and ground based targets with the same lethal power. It is in this capacity that most resistance fighters on Invid-occupied Earth encountered it. Even though it is usually called the Fighter Scout (or "Armed Scout") scouting is certainly the lesser of the two roles.
The Fighter Scout is a small and nimble mecha, and like the standard Scout, is very capable in aerospace environments and is also piloted by lower-caste Invid.
Like all Invid mecha, the Fighter Scout has protoculture sensors in addition to optical and electro-magnetic sensors. The Fighter Scout is relatively lightly armored, like all Invid mecha, and can be successfully engaged even by Cyclone-mounted and man-portable rockets, though its weapons pods are quite capable of seriously damaging and destroying any opponents.
First Appearance:
Episode #64 - "Survival"