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3D Alphas & SDF1 animation from early ‘90s.
Posted: 11 February 2011 03:55 PM  
Corporal
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Total Posts:  284
Joined  2002-12-05

In the early 90’s Penn State offered a 3D animation class for a few years.  The lab was a small collection of Commodore Amiga computers.  The fastest model was an Amiga2500 with a 25mhz 68030, 8MB of RAM and either a 20 or 40MB harddrive.  Students had to share limited resources so the projects tended to be short.  A few students had their own Amigas that were newer & faster models.

Impulse’s Imagine3D was the 3D package used.  Electronic Arts’ DeluxePaint was the primary 2D paint program.  Black Belt Systems’ ImageMasterRT was the image processor.

Images were typically rendered in 24bit colour files converted to 12bit (4096 colours) for the Amiga’s playback to VHS recorders.  A few Amigas had 18bit colour modes (262144 colours).  That was fantastic compared to the 8bit modes (256 colours) offered by typical PCs & Macs of the day.

Stacks of floppy disks grew like weeds.

I found that I still have several of the VHS tapes with 3D projects on them.  I transferred some to the computer, added a new intro, and uploaded the compilation to vimeo.

One project features a couple of red Alpha Fighters.  Another something from Transformers.  The “Apocalypse Later” project boasts an SDF1.  AL won 2nd place in the animation category at the Penn State Student Film Festival in ‘94.  It was the only computer animation entered, all others were more traditional forms of animation. 

http://vimeo.com/19827411

One of the students modeled a fantastic transforming Valkyrie.  Unfortunately, I couldn’t find the project in any of my VHS stash.  While most models were done by eye, his valkyrie was very precisely measured and constructed, very detailed.

Jaeson K.

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Posted: 12 February 2011 06:11 PM   [ # 1 ]  
Banned
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Total Posts:  224
Joined  2006-05-24

No dogs allowed…

...or mullets.

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Show me your Robotech tattoos!

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Posted: 15 February 2011 09:21 AM   [ # 2 ]  
Corporal
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Total Posts:  284
Joined  2002-12-05

Don’t confuse the hair styles, a mullet is short in front & on the sides, long in the back!  I think I was growing out my spiked hair at that point.  Now it’s just long :^)

I’ve been tempted to re-render some of those projects, if I can find all the files.

There were some other animations with elements of Robotechnology.  I’m pretty sure Fred did some scenes of the SDF1 taking out Zentraedi battleships.  Rob did an animation with a Hover Tank, I can’t recall if it transformed or not.  Need to scan through more VHS tapes.  Maybe I’ll find Chris’ Valkyrie.  I have a 2D Minmei walking on screen and banging the gong, inspired by the Max/Miriya arcade experience. 

One year, the intro animation for the student projects featured a film-strip sequence inspired by Robotech.  We used two Amiga computers & a genlock for that.  The background animation played on one system, and the film-strip was overlayed with the genlock using a 2nd computer in real-time.  Today, I’d just composite everything in one project.

Jaeson K.

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Posted: 18 February 2011 02:13 PM   [ # 3 ]  
Commander
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Total Posts:  1989
Joined  2001-05-10

Interesting…

I used Impulse’s Imagine 3D before and recieved a free copy from CU Amiga magazine back in the 1990’s when I use to own a Commodore Amiga 1200 with 120MB hardrive, I upgraded the the 1200 with a GVP 1230A 30MHz with 4MB fastram.

I did some 3D animation back then as well, I used DPaint 4.5 AGA to create the IFF textures and used Imagine 3D 3.0 to create the models.

Since the A1200 was an AGA graphics equipped computer, it’s graphics was a significant improvement over the A2500 with it’s ECS graphics.

I used Animworkshop and ImageFX for processing the animation and adding some post.

Glad to hear someone else besides me was a fan of the Amiga…

You deserve to see this smile

http://www.youtube.com/watch?v=9mg6wrYCT9Q

Amiga Forever!!!

Mav…

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That’s X-COM baby!

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